Mutated monsters and various human factions can pop up at any moment, and you end up fumbling with the awkward controls and deplete your already-low resources to fight off yet another attack. Seeing the world through Artyom’s eyes is quite literal, actually – this is a first person shooter, and this perspective adds to the claustrophobia that overwhelms you when you walk along cramped tunnels, with your vision impared by darkness and you can’t see beyond a couple of feet ahead. He has to deliver a message across the metro, to a man named Miller. So when an opportunity for him to travel arises, he takes on the opportunity. He has not left his home station of Exhibition. The world of Metro 2033 is seen through the eyes of Artyom, a survivor of World War III who grew up in the tunnels of the metro. I’m playing a game set after a nuclear war, where people have been relegated to living in the Russian underground metro system, where venturing outside runs the risk of dying from radiation or attacks from mutated monstrosities. Metro 2033 and Last Light Redux meet, if not, exceed, those expectations.To pass the time in between work and general existential anxiety, I picked up a game that’ll distract me from the general state of things around me. In a world where games like The Witcher 3 and Elder Scrolls V: Skyrim are playable on Nintendo's handheld console hybrid, the bar for quality Switch ports of big games is pretty high. It's an accomplishment by developer 4A Games to bring both to Switch at this level of quality. Metro 2033 and Last Light were once technical showcases, often used as PC benchmark tools to gauge performance. The best part of Metro's captivating campaigns is the sense of vulnerability it instills through its atmosphere and gameplay systems-and these aspects remain untouched in 2033 and Last Light's Switch ports. And the resource management of gas mask filters and military-grade bullets (used as either high-damage ammo or currency) keep you on your toes. A great mix of stealth, unforgiving firefights, and tense exploration make up the Metro games. The otherworldly species of the Dark Ones provide a mysterious narrative crux as you learn about them in the midst of conflict between human factions. Metro takes you through the horrors of surviving in the underground tunnels of a post-apocalyptic Russia where the surface is ravaged by radiation and mutated beasts lurk around every corner. Metro 2033 and Last Light might be dark most of the time, but they sure looks great on Switch.Īs for the games themselves, Metro 2033 and Metro Last Light are still absolute achievements as narrative-driven FPSs-some may say Last Light carried the legacy of Half-Life 2 of sorts. The console's shortcomings have less of an impact on Metro in comparison to other shooters combat in Metro doesn't necessarily require quick reflexes or pinpoint precision most of the time, hardly hindering my ability to overcome combat scenarios. Metro's style of slow-paced action and exploration also means that the constraints of the Joy-Con analog sticks are easier to deal with using a bit of auto-aim and motion controls to fine-tune aiming down sights, playing in handheld mode feels just right. And coming from someone who prioritizes PC versions because of framerate and higher refresh rate, that consistent 30 fps is viable for Metro's slower, methodical pace in and out of combat, especially for a handheld experience. Although it's not the 60 fps or 144 fps we can get from a proper PC, there haven't been any distracting dips when the action ramps up. The limitation in framerate is manageable, too, because Metro 2033 and Last Light maintain a near-constant 30 frames per second on Switch. But even outside of those instances where big firefights break out or when you have to navigate larger areas on the surface, performance and visuals remain consistent. Granted, these Metro games mostly take place in fairly contained areas with tight, dark spaces. Even lighting effects and character models, which are imperative to the Metro experience, still shine through. It's not just that the condensed screen mitigates the perceivable blemishes of lower graphical fidelity, it's that the graphical compromises are somewhat minimal as not to muddle or obscure overall visual clarity. Naturally, the compromises are noticeable when playing in docked mode on a full size display, but Metro Redux is truly stunning in handheld mode. Now Playing: Metro 2033 and Last Light Redux Switch Gameplay By clicking 'enter', you agree to GameSpot's
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